Unreal as a simulation environment for off-road autonomy
Document Type
Conference Proceeding
Publication Date
1-1-2020
Department
Department of Computer Science; Department of Electrical and Computer Engineering
Abstract
We describe contributions made to the Unreal gaming engine community supporting our development of algorithms that enable navigation in off-road and unstructured environments. Simulation of autonomous ground vehicles traversing complex 3D terrain requires accurate modeling of vehicle-terrain interaction. Widely used community gaming engines model this interaction well but do not include sensor model and other features found in open source tools. We have extended the Unreal engine to include models for LiDARs, IMU, and GNSS systems that are compatible with the Robot Operating System middle-ware. We have also added features that allow for the automated testing of off-road navigation algorithms.
Publication Title
Proceedings of SPIE - The International Society for Optical Engineering
Recommended Citation
Young, P.,
Kysar, S.,
&
Bos, J.
(2020).
Unreal as a simulation environment for off-road autonomy.
Proceedings of SPIE - The International Society for Optical Engineering,
11415.
http://doi.org/10.1117/12.2559006
Retrieved from: https://digitalcommons.mtu.edu/michigantech-p/2743
Publisher's Statement
© 2020 SPIE. Publisher’s version of record: https://doi.org/10.1117/12.2559006