Date of Award
2017
Document Type
Open Access Master's Thesis
Degree Name
Master of Science in Rhetoric, Theory and Culture (MS)
Administrative Home Department
Department of Humanities
Advisor 1
Stefka Hristova
Committee Member 1
Sarah Bell
Committee Member 2
Karla Kitalong
Abstract
Electronic technologies have allowed for the mass (re)production of new media artifacts on a previously unachievable scale. While media across the board have been effected by the scope of such technology, videogames specifically provide an interesting and generative point of contact in the digital world. Videogames bridge gaps between the academic, political, and popular often unintentionally and unconsciously in ways that other new media artifacts and technologies cannot. But, while this is so, there seems to be a gap in discourse that brings together virtual and embodied experiences in order to create a more cohesive and holistic understanding of the role that videogames, play, and aesthetic experience have in an increasingly technologically mediated world. This project aims to build a foundation upon which to critically approach videogames, and new media more generally, through an understanding of the relationship between avant-garde aesthetics, electronic technologies, and massively reproducible play environments.
Recommended Citation
Newton, Alexis, "(The Work of) Play in the Age of Electronic Reproduction", Open Access Master's Thesis, Michigan Technological University, 2017.
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