Date of Award
2023
Document Type
Open Access Dissertation
Degree Name
Doctor of Philosophy in Computer Science (PhD)
Administrative Home Department
Department of Computer Science
Advisor 1
Scott Kuhl
Committee Member 1
Robert Pastel
Committee Member 2
Keith Vertanen
Committee Member 3
Ricardo Eiris Pereira
Abstract
While individuals can accurately estimate distances in the real world, this ability is often diminished in virtual reality (VR) simulations, hampering performance across training, entertainment, prototyping, and education domains. To assess distance judgments, the direct blind walking method—having participants walk blindfolded to targets—is frequently used. Typically, direct blind walking measurements are performed after an initial practice phase, where people become comfortable with walking while blindfolded. Surprisingly, little research has explored how such pre-experiment walking impacts subsequent VR distance judgments. Our initial investigation revealed increased pre-experiment blind walking reduced distance underestimations, underscoring the importance of detailing these preparatory procedures in research—details often overlooked. In a follow-up study, we found that eyes-open walking prior to pre-experiment blind walking did not influence results, while extensive pre-experiment blind walking led to overestimation. Additionally, see-through walking had a slightly greater impact and less underestimation compared to one loop of pre-experiment blind walking. Our comprehensive research deepens our understanding of how pre-experiment methodologies influence distance judgments in VR, guides future research protocols, and elucidates the mechanics of distance estimation within virtual reality.
Creative Commons License
This work is licensed under a Creative Commons Attribution-No Derivative Works 4.0 License.
Recommended Citation
Sepahyar, Soheil, "THE IMPACT OF PRE-EXPERIMENT WALKING ON DISTANCE PERCEPTION IN VR", Open Access Dissertation, Michigan Technological University, 2023.
Included in
Cognitive Psychology Commons, Graphics and Human Computer Interfaces Commons, Human Factors Psychology Commons