Date of Award
2020
Document Type
Open Access Dissertation
Degree Name
Doctor of Philosophy in Rhetoric, Theory and Culture (PhD)
Administrative Home Department
Department of Humanities
Advisor 1
Stefka Hristova
Committee Member 1
Diane Shoos
Committee Member 2
Carlos Amador
Committee Member 3
Adam Crowley
Abstract
While the video game industry has attempted to address their years of mistreatment towards women, within games and how they are produced, by hiring more women and including more female characters as playable options, these fixes have been superficial at best. Not only are there still few females as main characters in video games, but that there are so few female video games. By this I refer to the fact that video games told through the eyes of female characters often do not feature a gendered narrative, unlike multiple games with male POVs in which the storyline directly reflects their gender. This issue, however, is not just about inclusion of more female stories, but also execution. Female FPSs may lack a narrative reflecting their gender, but they often feature gameplay that represents a stereotype of females as weaker and less aggressive than men. The purpose of this analysis is to explore how first-person shooter video games gender (or not) their female texts, through both narrative and gameplay.
Recommended Citation
Renshaw, Elizabeth, "Through Her Eyes: The Gendering of Female First-Person Shooters", Open Access Dissertation, Michigan Technological University, 2020.
Included in
Digital Humanities Commons, Other Feminist, Gender, and Sexuality Studies Commons, Other Film and Media Studies Commons