Aesthetic computing for representation of the computing process and expansion of perceptual dimensions: Cases for Art, Education, and Interfaces

Document Type

Conference Proceeding

Publication Date

2017

Abstract

With the advances of technologies, the application of computing to aesthetics has rapidly increased. However, little effort has been put to apply aesthetics to computing. Aesthetic Computing is an attempt to fill that research gap. The present paper revisits and elaborates its concept, and highlights “embodiment” as a new format of representation of Aesthetic Computing. The present paper also describes how embodiment can provide more opportunities for accessibility and personalization of computing across different projects – art, STEAM education, and in-vehicle interfaces. Finally, more aesthetic components in Aesthetic Computing are discussed for future research.

Publisher's Statement

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. Publisher's version of record: https://doi.org/10.1007/978-3-319-55834-9_36

Publication Title

Interactivity, Game Creation, Design, Learning, and Innovation

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