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Traditionally, computer interfaces have relied on deterministic input (e.g. keyboard and mouse) and plentiful feedback (e.g. visual displays and audio). Today, computer interaction is often off-desktop, performed in diverse environments with diverse devices. This often requires interaction via uncertain input methods such as speech recognition, touchscreen gestures, mid-air gestures, or eye-tracking. Interaction becomes even more challenging when a user's input or output capabilities are limited by situation or disability. In this talk, I outline our efforts to create interfaces that are efficient, pleasant, and accessible despite uncertain input and/or limited output.


Computer Sciences

Designing interactive systems that embrace uncertainty



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