Downloading Creativity Mods: Improving Our Problem-Solving Skill Transfer
Document Type
Conference Proceeding
Publication Date
10-29-2024
Department
Department of Psychology and Human Factors
Abstract
Gaming has become ingrained in our modern culture, with many students playing more than 10,000 hours of video games by the time they graduate from high school (McGonigal, 2011). One hundred and 54 participants were randomly assigned to one of three game conditions: perspective-shift game, puzzle game, or video. Our findings suggested that only 30-min of game play that required strategic perspective-shifting significantly increased creativity, however, these results were not driven by participants self-identifying themselves as either gamers or non-gamers. This study directly addresses the gap in evaluating the far transfer of skill sets developed during gameplay to other tasks or contexts.
Publication Title
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
Recommended Citation
Roose, K. M.,
Estes, J.,
Baker, K.,
&
Veinott, E.
(2024).
Downloading Creativity Mods: Improving Our Problem-Solving Skill Transfer.
Proceedings of the Human Factors and Ergonomics Society Annual Meeting,
68(1), 1221-1226.
http://doi.org/10.1177/10711813241277525
Retrieved from: https://digitalcommons.mtu.edu/michigantech-p2/1604